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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.15 05:56:00 -
[1]
Pretty much a giant flying gun?
Not a bad idea, bit of a Goonswarm dream come true though. But I like it, it has a (presently unfilled) role, it has a definite drawback (normal ships eat it alive), and it makes a cheap, effective cap ship killer on strafing runs. However, if that capital has a good support fleet, the sniper BS and anti-support cruisers tear it a new one. Remains vulnerable to Carrier's fighters and drones, but that's probably a good thing.
Might become the new POS-basher of choice, which is not what we want though. -------------------------------------------------- ICE Blueprint Sales |

Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.17 09:23:00 -
[2]
Gotta have the big gun that effectively takes up the whole ship and aligns directly to the target to make it look cool. And if the recoil knocks it back 20km, all the better. -------------------------------------------------- ICE Blueprint Sales |

Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.18 05:14:00 -
[3]
Need to be careful about this gun and highsec. Think what a big group of these could do to a freighter. Though CONCORD and sentries will shred them fast like anything else, the alpha (particularly with the Minmatar version using Artillery) can be brought to very high levels in a group, and far cheaper than a BS. -------------------------------------------------- ICE Blueprint Sales |

Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.08.22 05:45:00 -
[4]
Originally by: Azbel Very interesting idea. And since I am all about them adding more ships to the game I will pile on.
If this thing needs a nerf against a mass alphastrike just slow down its ability to power up. Make it have to go into siege mode or something in order to fire. Slow it down, make firing the gun like webbing itself. Maybe make it so when you æfireÆ you start flashing red to them but donÆt actually shoot them for another 10-20 seconds. That way it canÆt just warp in and hammer a POS or outpost module. I think this thing would NOT replace dreads as the POS killers because there is no freaking way they would be able to tank those POS guns. A POS would eat these like candy. No I think the big use would be to break a POS siege. Most of this concept would not take much to do. Conceptually it is just a cruiser size stealth bomber. Without the stealth.
Can a siege weapon even do much to a BS? Does such a ship have any use against BSes at all?
If the BS is stupid enough to stand still it does. Indeed, if the BS DOES stand still (or head directly at it, this thing should lay some major hurt on it, not an instapop, but enough to make it felt. 3500mm Artillery shells (or whatever) should be crippling to most ships if they manage to get a direct hit in, but so inaccurate that it doesn't usually happen. Also, if they go with spinal (only fires one direction) instead of the admittedly easier slow tracking, you should be able to come in behind it or to its sides and take it out without taking much (if any) return fire. -------------------------------------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
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